Her recent work ‘From Green to Red’ is an environmental protest piece that will premiere at the London Biennale in June 2021. Harnessing 800,000 years of data from NASA, the visual piece tracks human impact on the planet through time by visualizing CO2 concentrations. The full installation seamlessly fuses the digital and the physical. As visitors approach, the timeline and music will change in response, the intent to give each individual an understanding of their own impact and a sense of agency.
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This easy and flexible 3D head fitting UI design captures all human face shape possibilities. Deform points and lines to define the main structure, scale, and proportion of a head. The morphs can give subtle 3D shape variations while still maintaining a reasonable human form. With the cross functionality between the deforming and morphing functions, the head model can perfectly match the look of the original head and face of any photo, helping you develop accurate facial and talking animations afterwards.

Offering an interactive, multi-stage experience with a stellar line-up of DJs, underground acts and visual artists, Lost Horizon was streamed live via Twitch and Beatport and across social media on 3 & 4 July. Created in partnership with Sansar, Wookey Technologies’ photorealistic platform for events, the festival took place in a 3D rendered game-like landscape complete with “computer-generated avatars and green screen ‘hologram’ performances.”  Much like any other festival, attendees in virtual reality (VR) were able to wander from stage to stage and chat and interact with others, with one key difference: at Lost Horizon, they were avatars.
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Avatar Builder By Paul Ponna is the Best Artificial-Intelligence Powered Video Maker Technology in 2021 that transforms ANY text or audio into Disney Style 3D Animation Videos in ANY language automatically in minutes! For the first time ever, you can design your own disney and pixar style “Talking 3D Avatars” with your choice of hair styles, colours/props and get them to speak in ANY language. (NOT available in any other app.) You also get access to industry-leading multilingual features including hundreds of text-to-speech voices, accurate speech-to-text transcription, 1-click translation inside ONE dashboard. Avatar Builder comes loades with all the industry leading features to create videos in any language in minutes. No need for expensive spokespersons, voiceover artists or multiple video apps! This is a perfect choice for content creators, authors, teachers, business owners, digital marketers, freelancers, social media managers and anyone else looking to grow their brand and get better results with their videos. If you are creating the same old boring videos like everyone else you are probably missing out on a TON of sales. This super unique and powerful video maker app comes loaded with game-changing 3D Animation, Artificial Intelligence & Multilingual video technologies inside ONE dashboard! You can now design human style “talking 3D avatars” and get them to speak in any language with life-like lip sync. You can even convert ANY text into a beautiful video with just a few clicks game-changing artificial intelligence technology! Check details here! 

Avatar Speech-To-Text Transcription


Get a good angle. You should probably place the camera at or above shoulder height. If you are filming a stationary video, a good shot typically has the character's shoulders near the middle and their waist or knees at the bottom. ALWAYS do a short test video before recording the content. If you want to get fancy add multiple cameras each recording from different sides.[2]
Bulletproof the Interrogation borrows heavily from gaming, and content creators are increasingly looking to fuse the thrill of the gaming experience into traditional entertainment mediums. UK startup Maze Theory is currently developing an interactive gamescape based on the hit BBC TV drama Peaky Blinders. Players will be able to enter a meticulous recreation of the world of the Shelby crime syndicate, infiltrating their circle, earning their trust and helping them defeat a rival gang. Peaky Blinders: The Kings Ransom promises ‘humanlike’ interactions, made possible through advanced AI technology which will allow characters to respond in real-time to players’ words, gestures and body language.
This new app comes loaded with first-to-market features like: Disney & Pixar Style Customizable “Talking 3D Spokespersons”, World’s First Custom 3D Avatar Builder, Artificial Intelligence Smart Scene Creator, Thousands of Ready-Made Video Templates, Hundreds of Natural Sounding Text-to-speech Voices, Accurate Speech-To-Text Transcription, Next-Gen Logo Mapping To Brand Avatars, Dynamic Scene Transitions & Animations, Ability To Add Watermarks & Backgrounds, Millions of Video, Image & Music Assets, Unlimited Videos Renders, commercial license and a whole lot more… Use this powerful 3D Animation video maker now to 10X your results, slash your advertising costs in half and double your traffic, leads and sales! And if you ever wanted to create videos like the pros without having the skills or watching hundreds of hours of training, this is the ONLY solution you need to succeed as you can AUTOMATE video creation using AI! Plus, you can modify and customize everything with sizzling hot text effects, animations and effects to turn your prospects into sales! You can now design human style “talking 3D avatars” and get them to speak in any language with life-like lip sync. You can even convert ANY text into a beautiful video with just a few clicks game-changing artificial intelligence technology!
More than mere pandemic stopgap solutions, virtual gigs and festivals have long-term potential. Apart from the huge, borderless audiences, they also provide valuable opportunities for both inclusivity and transcendence. As Lost Horizon’s creative director Kaye Dunnings explained at the (also virtual) CogX festival in London recently, “You can transcend anything through an avatar. You can create it how you want and customize it yourself. People that maybe are limited physically can walk anywhere, jump and bounce and teleport around the space.”

Reuse Customer Designed Avatars For Future Videos


Get a good angle. You should probably place the camera at or above shoulder height. If you are filming a stationary video, a good shot typically has the character's shoulders near the middle and their waist or knees at the bottom. ALWAYS do a short test video before recording the content. If you want to get fancy add multiple cameras each recording from different sides.[2]
Game mechanics are also crossing over into the world of theater. Punchdrunk, the immersive and interactive theater company behind hits like Sleep No More and The Drowned Man recently announced that “the future of interactive audience experience will be at the cross section of gaming and theatre.” Earlier this month, the company revealed a new partnership with Niantic, creators of the augmented reality Pokemon Go game. The venture promises to break new ground, taking the theatrical experience outside the walls of the theater and into real world.
This easy and flexible 3D head fitting UI design captures all human face shape possibilities. Deform points and lines to define the main structure, scale, and proportion of a head. The morphs can give subtle 3D shape variations while still maintaining a reasonable human form. With the cross functionality between the deforming and morphing functions, the head model can perfectly match the look of the original head and face of any photo, helping you develop accurate facial and talking animations afterwards.
The sun is one of the best light sources for video. If you’re filming in natural light, do your best to get your footage in the morning or evening, when the light is softer. Midday light coming from straight overhead can cast harsh shadows on your subjects, while morning and evening light is more flattering. If you do have to film in the middle of the day, try to do so on a cloudy day, or find a shady area for softer light.

“We’re working with some movie studios to look at promotional work,” Tõke continued. “That could be something like turning yourself into a particular character, which can then be printed as a figurine. We also think gaming is a big use-case, since you’ll be able to put yourself into a game and play with your friends. Finally, we’re very excited about connecting people through virtual reality to create more authentic social interactions. You’ll be able to speak with friends, family, or colleagues in the virtual space — but as yourself. That’s the ultimate goal.”


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3D avatars props colours and look of clothing, hair, skin, accessories

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